Tuesday, March 31, 2009
If you squint, it looks sort of like Homer Simpson.
It's like a giant brain with erect, nubby nipple arms.
Jensen claims it was not designed with style or function in mind (we could tell), but memory: "we all have special objects that refresh memories – things that have a meaning and create the pleasure of recognition".
Uh huh. Okay. So what does that have to do with this hideous, nipplebrain chair?
Reminds me of a very bad dream I once had ... I won't go into details.
Quick! Somebody shoot it!
No. Just no. Babies are creepy enough as it is.
via dailyintel
Legend of Zelda, a cuffLink to the past.
...or shall they?
Monday, March 30, 2009
What's wrong with batteries?
This piece of crap (no pun intended).
The ears look ironically uncomfortable. In your ears.
Friday, March 27, 2009
Ugly muppet chair.
Remember when Christopher Walken wasn't just a running joke?
This thing is a trifecta. The design is half-assed and lame. It references an SNL sketch that everybody is sick to fucking death of hearing about. And it includes its own drum stick in order to offend the ears as well as their eyes.
And how does this even work as a belt buckle? I would like to see one person - just one person - wearing this thing to see how they would pull it off.
And then I would shoot them. Because it makes me that angry.
productpage via fashionablygeek
Thursday, March 26, 2009
Geography isn't that difficult.
I never realized The Port Authority was an alien organization. It all makes sense, now.
via boingboing
And if you think their logo is bad...
Is the little red man doing a handstand supposed to represent how Wisconsinites should be living? And who thought blood red/pea soup green was an inspired color palette?
The better question is: why do government institutions keep spending obscene amounts of money on logo design and branding that I could have done with ClarisWorks in my middle school computer lab?
This trash cost Wisconsin taxpayers $50,000.
Wisconsin, I'll redesign your logo for $500. Just let me know. I'll totally do it.
via yourlogomakesmebarf
Make your PSP even more useless.
Can somebody explain to me the point of this stupid thing? Seems like it would get a little frustrating to have a PSP wrapped around your arm when it came time to ... I don't know ... use it? Are you supposed to play it with one hand? I don't get it.
Wednesday, March 25, 2009
I am shaken (not stirred) by this stupid faucet.
Chinese designer answers the age-old question: how ugly can clothing get?
Chinese designer Jiang Zhou has lost sight of the goal with this ridiculous, UFO-inspired, couture collection.
via gizmodo
Tuesday, March 24, 2009
A cruel, cruel ad campaign.
Not cool, Dr. Barata. Not cool.
I wonder how much he paid the pizza place for this ad campaign. And I wonder how many customers they lost because of it.
via inventorspot
Learn to photoshop.
That is unless Vienna-based design firm Jung von Matt/Donau intended to make it look hand-cut and reassembled. If that was the case, then I would have opted for even more of a collage-effect; the way it is now just looks like sloppy photoshop.
Wait a second ... is that guy eating a bear? Who eats bear?
via inventorstop
A cut above the rest.
this guy's nickname was seriously "headache"?
is he supposed to be doing a magic trick? dancing the robot?
I like how Gundy's afro goes out of frame in this one - they're really pushing the boundaries, here
The self-proclaimed "Mural Kings" have even been hired by companies like Coca-Cola, McDonalds, and Hummer in order to cash in on their 'street cred'. I'm surprised MTV hasn't given them their own show by now.
These guys are no Basquiat. Won't somebody please paint over this crap, already?
Deep down inside, aren't we all beautiful?
"When an object is scanned, the machine produces 200 to 500 image slices. Mr. Stuelke loads this data into a computer program that allows him to assign different colors to areas of different density. Mr. Stuelke’s results include a Barbie with flaming orange hair and articulated white leg bones; a skeletal iPhone with a dizzying array of connections that resemble a fantastical, tricked-out city; and a translucent wind-up bunny whose internal mechanisms are disturbingly reminiscent of a bomb."
who knew barbies had bones?
Japan's creepy "fashion model robot".
...and have officially clinched the title of creepiest nerds on the effing planet. If you're working on a sexbot, fellas, just come out and say so.
And shouldn't a "fashion model robot" be able to walk without looking like a geriatric Parkinson's patient in ski-boots? Isn't that, you know... the only thing it should be able to do?
Creepy.
via designboom
I never did like that stupid rainbow logo, anyway...
"Today is my last day at Google.
I started working in-house at Google almost three years ago. I built a team from scratch. I was fortunate to hire a team of a very talented designers. We introduced Visual Design as a discipline to Google. And we produced amazing work together. I’m very proud of my team, and I wish them well. They have a lot of challenging work ahead. But for me, it’s time to move on.
Do I have something else lined up? Yes. That will be covered in Part 2. So I’m not leaving just to leave. But I’m not going to sugarcoat the reasons for my departure either. The scale at which Google operates was an early attractor for me. Potential to impact millions of people? Where do I sign? Unfortunately for me, there was one small problem I didn’t see back then.
When I joined Google as its first visual designer, the company was already seven years old. Seven years is a long time to run a company without a classically trained designer. Google had plenty of designers on staff then, but most of them had backgrounds in CS or HCI. And none of them were in high-up, respected leadership positions. Without a person at (or near) the helm who thoroughly understands the principles and elements of Design, a company eventually runs out of reasons for design decisions. With every new design decision, critics cry foul. Without conviction, doubt creeps in. Instincts fail. “Is this the right move?” When a company is filled with engineers, it turns to engineering to solve problems. Reduce each decision to a simple logic problem. Remove all subjectivity and just look at the data. Data in your favor? Ok, launch it. Data shows negative effects? Back to the drawing board. And that data eventually becomes a crutch for every decision, paralyzing the company and preventing it from making any daring design decisions.
Yes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case. I can’t operate in an environment like that. I’ve grown tired of debating such minuscule design decisions. There are more exciting design problems in this world to tackle.
I can’t fault Google for this reliance on data. And I can’t exactly point to financial failure or a shrinking number of users to prove it has done anything wrong. Billions of shareholder dollars are at stake. The company has millions of users around the world to please. That’s no easy task. Google has momentum, and its leadership found a path that works very well. When I joined, I thought there was potential to help the company change course in its design direction. But I learned that Google had set its course long before I arrived. Google was a massive aircraft carrier, and I was just a small dinghy trying to push it a few degrees North.
I’m thankful for the opportunity I had to work at Google. I learned more than I thought I would. I’ll miss the free food. I’ll miss the occasional massage. I’ll miss the authors, politicians, and celebrities that come to speak or perform. I’ll miss early chances to play with cool toys before they’re released to the public. Most of all, I’ll miss working with the incredibly smart and talented people I got to know there. But I won’t miss a design philosophy that lives or dies strictly by the sword of data."
Monday, March 23, 2009
I know I said I'd stay away from web design, but...
Then sites like Amazon and eBay prove that the internet can be used for more than cutesy tricks and the "virtual office" becomes a thing of the past. Right?
Brill Publications proves that there are still some misguided web designers out there who haven't upgraded from Internet 0.5. It's sad, but it makes you wonder how long it will be before vintage internet goes into style and people start deliberately designing Geocities-era web content.
Anyway, at least it's better than Havenworks...
via webpagesthatsuck
That John Stossel ... he's a funny guy!
John Stossel does a hard-hitting report on graphic design for 20/20.
Hello- ow! Son of a...
It's a razor phone ... that's actually a razor! Get it?!
Barcelona prepares for rising ocean levels.
under construction
rendering
aerial (or should that be Ariel?) view
Giant, red, Seussical crap.Good design is not always pretty.
"JACK DIAMOND
From Monday's Globe and Mail
March 23, 2009 at 12:00 AM EDT
Architecture is an expression of its time and place. It reflects the values, power and dominant elites of the prevailing social structure and the relevant position of nation states in the global context. It even demonstrates the attitudes of imperial powers to their subject peoples.
The most obvious example is the pyramids of Egypt. In a hierarchical culture in which the disparity between pharaoh and fellaheen was immense, so was the difference in scale between royal monuments and the hovels of the poor.
The power of the church in Europe from the 11th to the 17th century was equally clear. Cathedrals were the largest, most elaborate structures at the centre of most European cities. In the 20th century, bank buildings reflected the importance of a mercantile culture: They became the new temples, the dominant structures. It was clear where the power lay.
And what of our time? The excesses of the late 20th and early 21st century are only too apparent. The extremes of individualism, and its accompanying greed, have ruined financial systems and left chaos in its wake. And once more this is reflected in architecture. The so-called iconic buildings (more egonic than iconic) were monuments to ego and extreme individualism. The emphasis was on the dramatic exterior: the way the building looked, rather than how it worked. The interiors could be perfunctory or dysfunctional.
Many iconic buildings are a direct reflection of conspicuous consumption. Instead of exploring engineering, electrical, mechanical and materials technologies to determine the most economic systems, there is a flagrant disregard for cost. Excess is celebrated: the highest, most expensive, most dramatic. The pick-a-shape school of architecture. It isn't simply the money unnecessarily spent on construction, but the energy necessary to heat and cool the building, the steel used to build it.
You can build structures that are both dramatic and sustainable. Consider Buckminster Fuller's domes that were designed to have the smallest ratio of structural steel to the area enclosed or load supported. He was looking at an elegant way to use the least amount of material. Fifty years ago, he explored a dramatic and sustainable path to the future, a path followed by relatively few.
The world is changing quickly and industry has been slow to adapt. The automobile industry, with all its resources, and research and development, was suddenly, and perhaps fatally, revealed as a dinosaur, unable or unwilling to adjust. The building industry should not follow suit.
There isn't a shortage of technologies. The automobile industry had dozens of alternatives that were either ignored or tentatively explored (Henry Ford had intended the Model T to run on ethanol; the electric car is more than a century old). The building trade has dozens of options that are underutilized or deemed too experimental or expensive. But the cost of a building has to be considered, not just in its initial construction, but in its maintenance, and the resources it consumes.
There is recognition that the resources of the planet are not inexhaustible, that the environment's ability to replenish itself must not be pushed beyond a point of no return. It is now an existential question.
Banks have been caught out investing in poorly understood and inadequately researched instruments that ultimately benefited very few while devastating millions. It was a short-term strategy designed to satisfy the pressures of quarterly results. In this new climate of value, banks could assume a leading, progressive role. They could, for example, peg their financing to the sustainable value of projects.
Architecture, in the new era, should exhibit commensurate responsibility. Buildings that were conceived essentially as advertisements for a company or a museum or a city are now advertising an outdated and unfortunate ethic. We need new standards for beauty, one that is gratifying environmentally, technically and functionally. Economy, a word that is re-entering our vocabulary with a vengeance, carries a stigma, but it shouldn't: There can be beauty in economy.
Evolution has shown us such economies: the amazing cantilevered branches of trees, the strength of a spider's thread, the streamlined form of fish, the intricate and delicate strength of plant life. These have survived by being responsive to the forces to which they are subject, using the least - not the most - material in that effort. Man-made objects such as Shaker furniture, a racing yacht, or a geodesic dome, fuse form, function and technology. And we marvel at their beauty.
Jack Diamond is principal of the firm Diamond and Schmitt Architects Inc."
Click, flash, wow, bang, wink, smack, splash, stash ... um... what else rhymes with splash?
Okay, I know everybody has probably already seen this video and I know it's not technically an example of bad design (although Fornarina's clothing line would probably qualify)...
But mark my words, this 45-second spot is an ill omen. Soon ... soon we will have to deal with airbrushed Skeletohan on our billboards, our buses, in our magazi-
Heh ... magazines ... scratch that last one.
And does this commercial remind anybody else of the music video for Perfume's "Chocolate Disco"?...
...or am I the only one?
Dell Commander Adama.
Dell's Adamo is designed to compete directly with Apple's snazzilicious MacBook Air. In order to do this, their web site has eschewed all information and functionality in favor of beautiful models francing around in formal wear.
It's a miracle they even tell you the name of the product ("Adamo"? Pretty damn close to Adama ... are they trying to jump on the Battlestar Galactica nerdwagon?)
Is the Adamo itself any good? Maybe. Who knows? I can't even find product specifications. All I see on their web page is a heading with four ambiguous options:
Encounter (what, like an animal in the wild?)
Discover (isn't that just a synonym for encounter?)
Admire (well that's a bit narcissistic)
Commit (wait ... if I click it, have I bought one? I don't even know what I'm buying! Maybe I should 'admire' it a little more ... hey, what's up with this weird flickr photoset?)
You've missed the boat, Dell. Nobody wants your laptops anymore.
Sunday, March 22, 2009
Really, Levi's? Really?
Notice anything funny about the reflection in this print ad? Bad photoshop never goes out of style.
via photoshopdisasters
This guy... no, this guy!
Well, I hope the studio thinks Paul Rudd is ready to sell a movie all by himself because their ad campaign for his new film "I Love You, Man" isn't going to do them any favors.
Check out the lame, gradient background! Admire the stifling symmetrical layout! Awe at Jason Segel's painfully awkward pose!
Hollywood, put some thought into your film posters, please.
Saturday, March 21, 2009
Even lamer than shutter shades?
So what the hell are these things supposed to be?
Is this a joke?
Now don't get me wrong: stylish frames are important. Anything you put on your face will have an enormous impact on how you are perceived. Look good, feel good. Blah blah blah...
But a pair of glasses with gold chains hanging down over the lenses is the stupidest thing I've ever heard of.
Wouldn't they scratch the lenses? Become constantly tangled? Fly all over the place as you walk, smack you in the face and get caught in your hair?
It's like a beaded curtain for your eyes; I always thought those things were stupid, too.
via colette
As if laser pointers needed to get any more annoying.
What does a lighter have anything to do with a laser pointer? Beats me, but doesn't it look totally rad and not at all dangerous? Check out these five different picture lenses including an Indian skull hand and a traditional poin- oh! Sorry pal, didn't mean to shine that laser in your eye! Don't worry, I'm sure the blindness is only temporary.
What? No, officer - it's not a real gun, it's just a totally awesome butane lighter/laser pointer! See? Check out these five different picture lens- ow! Son of a bitch he shot me!
productpage via nerdapproved
Friday, March 20, 2009
3rd Gen iPod Shuffle = useless aluminum box.
They were the first major tech company to realize that all the features in the world are useless if:
A) They break down all the time, and...
B) Nobody can figure out how to use them
The 2nd Generation iPod Shuffle was a coup for an Apple at the top of their game. It was tiny, minimalistic, it held just enough music, and it was solid metal and freaking beautiful. Just look at this work of art:
Apple even offered free engraving on every model ordered online. Customization. Brilliant.
That is why their latest Shuffle model...
...is such a disappointment. How are we supposed to use this thing, Apple?!
The 2nd gen Shuffle had a simple, five-button interface. Play, pause, forward, back, volume up and down. It was universal, mechanical, quick and easy. Nobody was confused. And now you go and cram the controls into three miniscule buttons on the headphone wire? What?
Apple earbuds don't fit in my ears and I know I'm not the only person to have this problem. So how are we supposed to use this new shuffle, Apple? Did you even consider in your techno-xenophobic craze that people might at least want the option to use a pair of third-party headphones?
Soon, Apple will just pick all of our music for us. And that's a shame, because I don't really like Feist.
Manifesto.
It is the sheets on our bed when we wake up in the morning. It is the streetlamps as we walk to the train. It is our morning cup of coffee, our office chair, the very clothes on our backs. It penetrates our lives and affects our collective mood more greatly than we can possibly imagine.
And that is why bad design is such a crime.
This blog is dedicated to exposing all of the terrible, unforgivable design that surrounds us. Industrial, graphic, landscape and architectural.
This crap is everywhere and I'm tired of seeing it. It's about time to start pointing some fingers.